Map guide

Treat the map like a repeatable route system.

Good map play is less about memorizing every pixel and more about recognizing exits, bottlenecks, loot loops, and when a route has become unsafe.

Quick table of contents

Main notes

Route planningWrite down spawn-to-objective-to-extract paths and mark where runs repeatedly fail.
Hotspot logicHigh-value areas attract players and pressure. Rotate early if the same route fails twice.
Extraction disciplineDo not wait until the last possible moment if your bag already contains the objective value.

How to use this page

Use it as a run-planning checklist. When the site gets real search traffic, this page will be revised using actual query data rather than guesses.